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Tibia Gold offers players a very fine experience. In a multiplayer game Tibia is somewhat difficult to change the world since it would affect all players but in such a limited area with the given space and time frame it was a new interesting approach.
Had they extended the area even further, it would have been impossible to back it up with a tight story and good quests. Thus, they saved it for later together with some monster races that actually should have made their appearance according to the original concept.
The player Tibia Gold would have been able to talk to them and they would have said a few lines. However, to make this plausible I would have had to create quite a few separate and unique versions of his hideout. However, due to the large amount of content we implemented in this update, there was simply no time to include it.
Certain things are also rather tricky to make and really pose a challenge. Some of them appear just one time for a few seconds and do things like opening the gate or setting the walls on fire, others stay until the raid has ended and trigger a few special effects like fire raining from the sky.
The riddle in the mountain temple was another tricky thing to do since it had to be easy enough to quickly understand it and at the same time just as complex to provide the right amount of challenge. The concept I had was modeled with a rather complicated set of rules and scripts and at first turned out quite nicely.
After some testing offside the regular solution, however, several colleagues made it by just randomly switching levers for some time, and that is what many players probably do to complete the quest.